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Beach Dodgeball

Nothing brings a group of friends, family, colleagues and neighbours together like some friendly "human target practice" on the BEACH! That's right, we said BEACH DODGEBALL!

Summer 2017 League Details:
PLEASE NOTE: Registration deadline May 22, 2017! Sign up today! 
Payment must be received in full by the deadline to secure a spot in the league/program of your choice! 
FCSSC offers 3 ways to play: 
1) Register a full team 
2) Register as an individual & we will place you on a team with other individuals 
3) Register as a small group (register as an individual & request to play with friends. We will place you & your friends on a team with other individuals or small groups)

What to Expect Players in this CO-ED league are a mix of new and experienced players, with varying skill levels, all playing with a for-fun attitude. Self-officiated (no referees) play governed by FCSSC’s unique Spirit Point System. Teams keep score with scoreboard provided. The most fun & sportsmanlike teams have the greatest chance of winning the coveted Championship prize!

League Dates

MONDAYS:
Starts: Monday, May 29, 2017
Ends: Monday, August 28, 2017
All games will be played on Mondays*
*No Games on Monday, August 7, 2017 (Civic Holiday Weekend)

WEDNESDAYS:
Starts: Wednesday, May 31, 2017
Ends: Wednesday, August 30, 2017
All games will be played on Wednesday*

*In the event that a regular season game must be rescheduled we will announce the reschedule date as soon as one is confirmed. There is no pre-set rain date for this league.

Want more Dodge?! Click to join the INDOOR Dodgeball league on Monday nights. 

Total Weeks

Mondays: 13 weeks
Wednesdays: 14 Weeks

Game Times Games will start at 6:30pm or 7:30pm*. Game times change weekly and will be equalized for all teams throughout the season. 
*Please note that earlier start times may be necessary in August due to limited daylight.
Price

Mondays:
Team: $800.00
Individual: $85.00

Wednesdays:
Team: $850.00
Individual: $90.00

More Details

Click the SPORT INFO, RULES & LOCATION tabs (scroll up!) for many more details about this league/program, including equipment requirements and play spaces.

Jerseys Look like a team, play like a team! Design & order your team jerseys from FCSSC's jersey partner, Jatt Sports, as soon as you register so they can be ready for your first game!
Kick Off Party Thursday, May 25, 2017 is the Summer Kick Off Party. Details will be sent to all paid registrants once registration is closed. Mark your calendar! Please make sure to subscribe to FCSSC emails to ensure that you stay up to date on important league details.

PLAY MORE! 

Why not try one of these?  
Flag Football, Golf Lessons & Rounds or Ultimate Frisbee
Charity Tournaments Be sure to join FCSSC in supporting GenNext United Way London Middlesex by signing up to play in one of our summer tournaments: 
  1. Don't Stop BALL-ieving Dodgeball Tourney on April 8th 
  2. 7th Annual Rug Rats Beach Volleyball Tourney on July 22nd 
  3. 1st Annual Hey Slugger Softball Tourney on August 12th

All league participants are entitled to exclusive, member-only offers from FCSSC’s Partners, like Steam Whistle Brewing, Columbia Sportswear, and Winks. Click here for free food, great discounts on gear and much more!

To register, click your week night and skill level choice on the grid below.

Pick & pay for the league of your choice by clicking on the appropriate link in the grid below. Secure your spot before it sells out!

IMPORTANT: All players must be 19 years or older to play with FCSSC, no exceptions.

Prices before taxes.  Registrations fully refundable BEFORE the registration deadline. Click to review FCSSC’S REFUND POLICY.

Is the league/program you want sold out? 
Please send an email with your name, phone number and desired sport to info@fcssc.ca to get on the waiting list. We will contact you if/when a spot opens up.

Skill Level Sun Mon Tue Wed Thu Fri Sat
Recreational:
   
  • Team: $850.00
  • Individual: Sold Out
     

Prices before taxes

Sport Info

Spirit of the League This is a RECREATIONAL, NON-CONTACT league; a FOR-FUN, super-sportsmanlike version of the game. Competitive players are encouraged to choose a different league in which to play. Please review FCSSC's Conduct Policy before registering.
League Format

Each week teams will play as many games as possible in 55 minutes against the same opponent. Fast-paced match-ups will play 20-30 games in one hour! All games are self-officiated, though FCSSC staff will be on-site at all times to protect player safety, help with the rules, keep time & score. 

Number of People on Court

At least 2 females, at least 2 males, 6 players total.

Recommended Roster Size

9-12 players. Because of gender minimum requirements we suggest at least 3 males and 3 females (do as you please with the rest!) on your team.

Equipment

All (non-personal) sport equipment provided by FCSSC. We recommend that players wear goggles/sunglasses to help with sun and sand in the eyes.
See RULES for regulation equipment details.

Age & Waivers

All players MUST be 19 years of age or older, no exceptions.
All players MUST sign a waiver before playing, no exceptions. Signing the waiver on-line is super easy, just follow the steps during registration & checkout.

 

 

Rules

Beach Dodgeball Rules:

SPIRIT POINTSAn integral part of all the sports that the Forest City Sport & Social Club offers. It is based on the primary focus of the FCSSC, which is sportsmanship and to have FUN...NOT on competitive and aggressive sport.

1. Equipment/Set-Up:  FCSSC Game Co-ordinators will provide all the balls and required equipment for beach dodgeball on game days.  Dodgeballs can also be purchased at the FCSSC office for $20.00 per ball.

2. Game Time/Default:  Please arrive 15 minutes early to ensure that your games start on time. Games are 55 minutes in length, with a stoppage for halftime if teams want one. Please agree on one person to act as a timekeeper. Teams are compromised of 5 players with a minimum of 2 women and two men.  A default will occur if any team cannot field a squad by 10 minutes after the official start time. A team can play with a minimum of 4 people, as long as 2 of the players are women and 2 are men.  Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts.  IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS! The 5 players that start each game are the ONLY players that can play during that particular game (i.e. for that point).  Substitute players must wait until the next game before playing.  Teams can alter their roster for each game, as long as the gender requirements are met.  EXCEPTION: Injured players can be substituted midway during a game if necessary (males for male, female for female only)

3. Starting the Game and General Rules:

1.     4 dodgeballs will be used for each game.

2.     To start the game, each team stands at their respective end of the court with two dodgeballs each. The timekeeper (or a substitute player) will start the match by shouting, "Ready, Set, Dodgeball".

3.     Once play has started, players must remain on their own side of half.

4.     Players can lean over the half line to retrieve a ball, but the player cannot touch the middle line or any part of their opponents half of the court. If any part of a player touches the line or other half, that person is out. As well, if a ball is thrown by a player who steps on/over the line, the ball is considered dead and cannot eliminate an opponent. Players can also not jump form their own side of half and land on their opponent's side in the attempt of getting an opponent out. Only the thrower is out in this scenario.

5.     Teammates can pass other teammates a ball without it counting if dropped.

6.     Players cannot lie down, kneel or crouch before a ball is thrown. Players can dive out of the way of thrown balls and land on the floor (or kneel down), but they must get back up right away. This is to avoid as many head shots as possible.

7.      A ball is considered "dead" as soon as it hits the sand, fencing, or goes out beyond the court perimeter. A player is not eliminated after being hit by a dead ball. All other balls are considered "live"

8.     Eliminated/Substitute players should stand/sit outside the fenced perimeter and should do their best to no interfere with play. Any area beyond is the fenced perimeter is considered out of bounds. The EC will retrieve balls that leave the playing area and another ball will be put in play at the midline before doing so. 

9.     If you have been hit with a ball and are out, it's recommended that you raise your hand while you are exiting the beach area. That way your opponents will not intentionally strike you again

10.   Teams will switch sides of the court after each completed game.

11.   Players cannot kick the ball.

12.   Do not squeeze the dodgeballs before throwing them. This causes the skin/cover of the dodgeballs to become loose and requires constant replacement.

4. Throwing the Balls and Eliminating Players:

1.     To eliminate an opposing player, a "live" ball must hit the player from the SHOULDERS downwards. An opponent that is hit in the head is NOT eliminated - but the thrower of the head ball IS eliminated. (if a ball first hits the player in the legs, and the bounces up and hits their head, the player is OUT - the ball's first point of contact is what matters). Players cannot purposely use their head to block a ball.

      Once OUT it is recommended that players raise their hand to identify themselves to players on the other team as they make their way off the court to avoid being hit again.

2.      HEAD SHOT RULE:  If a player ducks, kneels, squats (or jumps) and is hit in the head with a dodgeball, the thrower  is NOT out and the player hit is out.  If a player is standing or in game "ready" position (slight knee bend) and his hit in the head then the thrower is OUT and the player hit remains in the game.

3.     If a "live" ball hits a player then rebounds and hits another player on the court (who unsuccessfully catches it), both players are out. This must happen as a continuous action without touching the sand.

      Any ball that hits an OUT player as they are heading off the court is a dead ball and is treated in the same manner as if the ball hits the sand, fencing, or leaves the playing area. 

4.     If a player catches a "live" ball that is thrown at him/her, the thrower is OUT. IN ADDITION, the team that caught the ball can return a previously eliminated player to the court. The player that returns to the game MUST be the first player who was ruled “out” during that particular game (and the order of returning players should be maintained...i.e. the third player to be eliminated will be the third player to return to the court). Reminder: substitute players must wait until the next game.

       Teammates can pass other teammates a ball without it counting if dropped. The rule on a player returning to play on a "live" ball that is caught as outlined above does not apply to catches between teammates.

5.     Players can only be in possession of ONE ball at any given time. If a players catches a 2nd ball, then the thrower is NOT out and the catcher must immediately drop the 2nd ball. As well the team whose player caught the 2nd ball is NOT allowed to bring a player back onto the court. The player can throw this ball in any manner from anywhere on their own side of the court.

6.     Players should not be in possession of a ball longer than 10 seconds (good sportsmanship). This rules applies as soon as a player touches a ball (excluding stopping the ball with foot), therefore if they put it back down, bounce it etc, they still need to throw it within 10 seconds. Teams should also not be "stockpiling" the balls on their own side of the court if it causes players to be in possession of a ball for longer than 10 seconds. If all 4 balls are one side of the court, the remaining players need to throw at least one ball within 10 seconds. Please abide by this rule as it will speed up the pace of play.

7.      A player that is holding a ball can use it to deflect/block another ball that is thrown at them by an opponent. However, if the ball being held is dropped due to the second ball, the person who dropped the ball is OUT. A deflected ball is still considered "live" until it hits the ground. i.e. if it hits another player before hitting the sand, the hit player is out.

8.      A live ball that rebounds off of a player (ie. from an unsuccessful catch, hits off their body, is deflected by another ball, etc) may be caught by any other in-bounds player prior to the ball becoming dead (hitting ground or wall). As usual, the thrower is OUT, and the catching team can retrieve a player. Also first player the ball first, is NOT out.

9.     If a player has caught a ball, deflects a thrown ball, PLACES (not drops) current ball down, and catches new ball. The thrower is out, player is safe.

10.   If a thrown ball hits an opponent and comes back across the centre line, the ball is considered to be dead and only the person who is hit is out.

11.   It is the responsibility of all players to make a fair and honest call as to whether or not they were hit. If a player/team accuses another player of being out, it is up to the player in question to decide whether they were hit or not. Please remember, "it's just dodgeball" and sportsmanship is considered integral to the game. Ultra-competitive players are not welcome. Clothing is considered part of your body if hit by a ball.

12.   Every time that only 2 players remain on the court (1 from each team), the timekeeper should announce that the two players have "one-minute" to eliminate each other. After the one minute has expired, if the game has not yet ended, each team will return one player to the court. (Again, each team must abide by their order of returning players).

5. Scoring/Winning: Matches will consist of as many games that can be played in the 55-minute time period (except playoffs which are 50 mins in case of a tie).  Each game won will count for one point.  If a game is still being played when time expires, the team with the most live players on the court at the time will win the game.  Ties are allowed during the regular season. If a match is tied at the end of a playoff game, a 3-minute overtime session will break the tie. (the current game should be continued for 3 minutes).

6. Rough Play: ANY ROUGH OR PHYSICAL PLAY MAY RESULT IN IMMEDIATE EXPULSION from the game or from further league play. PLEASE SEE THE FCSSC POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS SUBJECT. It is recognized that incidental contact between players is inevitable – however, all players should go out of their way to avoid creating an unsafe play. This rule supersedes all others.

Click here for a pdf version of the rules.

Location

Confirmed courts for this season:

FCSSC's (outdoor) Sand Court Complex, located on the shores of Fanshawe Lake (inside the Conservation Area), 1424 Clarke Rd. (just north of Huron St.)