sports
Return to Sports Offered

Bowling

 

You don't have to be a good bowler you just have to stay focused, on the Balls, the Turkeys,
the King Pins, the Strike Queens and the XXX!


Winter 2018 League Details:

PLEASE NOTE: Registration deadline January 1, 2018! Sign up today! 
Payment must be received in full by the deadline to secure a spot in the league/program of your choice.

What to Expect

Players in this 10-PIN, CO-ED, FOR-FUN league are a mix of new and experienced players, with varying skill levels. Expect fun and a few turkeys!

League Dates

Starts: Tuesday, January 9, 2018
Ends: Tuesday, March 6, 2018
All scheduled games played on Tuesdays.

Total Weeks 9 weeks

Game Times

Games are 1.5 hours in length. Each week we will play from 7:00pm until 8:30pm.

Price

Team: $725.00
Individual: $130.00

More Details

Click the SPORT INFORULES & LOCATION  tabs (scroll up!) for many more details about this league/program, including equipment requirements and play spaces.

Kick Off Party Thursday, January 4, 2018 is the Winter Kick Off Party. Details will be sent to all paid registrants once registration is closed.  Mark your calendar!
Discounts

PLAY MORE, SAVE MORE!

Receive 10% off your second sport, 20% off your third sport and 30% off your fourth sport registration this winter! Cannot be combined with the early bird discount.

Why not try one of these?
All Sorts of Sports, Book Club or Turf Soccer 35+

 

All league participants are entitled to exclusive, member-only offers from FCSSC’s Partners, like Steam
Whistle Brewing, Columbia Sportswear, and Winks. Click here for free food, great discounts on gear and much more!


To register, click your week night and skill level choice on the grid below.

Pick & pay for the league of your choice by clicking on the appropriate link in the grid below. Secure your spot before it sells out!

IMPORTANT: All players must be 19 years or older to play with FCSSC, no exceptions.

Prices before taxes.  Registrations fully refundable BEFORE the registration deadline. Click to review FCSSC’S REFUND POLICY.

Is the league/program you want sold out? 
Please send an email with your name, phone number and desired sport to info@fcssc.ca to get on the waiting list. We will contact you if/when a spot opens up.

Skill Level Sun Mon Tue Wed Thu Fri Sat
Open:
           

Prices before taxes

Sport Info

Spirit of the League This is a RECREATIONAL, FOR-FUN, super-sportsmanlike version of the game. Competitive players are encouraged to choose a different league in which to play.
League Format Each week teams will play for 1.5 hours. A team's weekly score will be calculated differently each week (just for fun!). The team with the highest total (cumulative) score after 6 weeks will win the league. An FCSSC staff member will be on sight each week to help with scorekeeping and to pump up the fun factor!

Number of People on a Lane

5-6 participants

Recommend Roster size

5-6 players

Equipment

All (non-personal) sport equipment provided by FCSSC. 
Registration includes bowling shoes. See RULES for regulation equipment details.

Age & Waivers All players MUST be 19 years of age or older, no exceptions.
All players MUST sign a waiver before playing, no exceptions. Signing the waiver on-line is super easy, just follow the steps during registration & checkout.

 

 

Rules

             Bowling Rules      

1. Pre-Game – Spirit Points, Equipment, Game Time, Defaults, Fields

Play that is competitive, overly aggressive, rough and/or unsportsmanlike such as pushing, shoving, elbowing, shouldering, tripping, hacking, slashing, sliding, tackling, ball blasting, chirping, name calling, threats and intimidation, is prohibited and will not be tolerated by FCSSC.  FCSSC IS FIRST-AND-FOREMOST-FOR-FUN. ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM THE GAME, THE LEAGUE, THE CLUB AND/OR ALL OF THE ABOVE.  All players should go out of their way to avoid contact with other players and/or eliminate actions or behaviours that could jeopardize player safety.  If accidental contact occurs it is expected that players will apologize for that contact, ensure everyone is alright and stop the game to seek appropriate help as required.  THIS RULE SUPERSEDES ALL OTHERS!

Spirit Points: An integral part of all the sports that the Forest City Sport & Social Club offers. It is based on the primary focus of the FCSSC, which is sportsmanship and to have FUN...NOT on competitive and aggressive sport.

Equipment/Set-Up: FCSSC Game Coordinators will provide all Bowling equipment at the Bowling Lanes (Shoes, Balls, etc). 

Game Time/Defaults:  

  • Please arrive 15 minutes early so that you can get the proper equipment and start your games on time. Games are 1.5 hours in length, and a maximum of 2 games are to be played in that time.
  • Teams are comprised of five (5) or six (6) players; however a team can play with a minimum of four (4) players.
  • A default will occur if any team cannot field the minimum requirement of players by 15 minutes after the official start time.  Captains may agree to waive the rules regarding minimum players, and should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

2. In Game – General Rules, Lingo, Scoring & Foul Rules

General Rules

1. Teams will be assigned a lane by an FCSSC Game Coordinator.

2. Begin the game by determining the bowling order. Bowler #1, Bowler #2, etc.  The order must stay the same for all games played that night. The order of the bowlers can be whatever you would like it to be and can change from week to week.

3. Each team will bowl in their respective lanes, and must have one person bowling at all times. It is important to keep the games moving or you will not fit in 2 games. As much as is possible, Bowlers #1 from each team should bowl at the same time, Bowlers #2, Bowlers, #3, etc.  Once that pairing has bowled their frame, the next set of bowlers goes.

4. Substitute players are allowed during regular season play only (no subs during play-offs).  All subs must sign the FCSSC waiver before playing.

Bowling Lingo:

  • GAME (string): A game shall consist of ten frames (boxes) in each of which three balls shall be rolled, except when a player scores a strike or spare, called marks.
  • STRIKE: A "strike" occurs when ten pins are downed with the first ball. To score a strike, the bowler receives ten plus the number of pins downed by the next two balls rolled by that bowler.
  • SPARE: A "spare" occurs when ten pins are downed with the first two balls. To score a spare the bowler receives ten plus the number of pins downed by the next ball rolled by that bowler.
  •  NO MARK: When three balls are rolled, the bowler receives credit for the total number of pins knocked down in the frame.

Scoring in Bowling:

  • Week 1 – What’s your Average?  team total score is averaged
  • Week 2 – You’re too good!  highest score is thrown out and the remainder are averaged.
  • Week 3 – We’ll get’em next week! lowest score is thrown out and the remainder are averaged.
  • Week 4 – Guess who’s good! Team total is averaged and then 5 pts added for strikes thrown by 4 pre-determined players.
  • Week 5 – Double Bagger! Team total is averaged and then 10 pts given for each time 2 players throw consecutive strikes (ie Colin throws strike, Kyla throws a strike)
  • Week 6 – Turkey Dance!  Team totals are averaged and then 100 pts are added for any player who throws 3 strikes in a row (A true “Turkey”)

Foul Rules:

  1. Bowlers must release the ball before the foul line.
  1. Foul Line Rule: A player in delivering the ball must not let his action cause him to slide over, step on or over the foul line, nor permit any part of his body or clothing to come in contact with the lanes, gutters, ball returns, division boards, walls, uprights or floors which are beyond the foul line, at any time after the ball passes over and beyond the foul line, nor until he shall have picked up a ball and completed his succeeding delivery, under penalty of foul. (See foul line and lob line penalty).
    1. Any object which falls from the pocket or person of a bowler shall not constitute a foul.
    2. Bowlers are not allowed beyond the foul line under any circumstances.
    3. When a bowler, while in possession of a ball accidentally fouls while taking a practice slide, the bowler will lose that ball. The penalty is the same as the foot foul rule.
    4. Lob line rule: Bowling is a game of rolling, not throwing balls. Any ball that does not, in its forward motion, touch the playing area before the lob line, shall be considered a lobbed ball and shall suffer the foul penalty. See FOUL LINE AND LOB LINE PENALTIES BELOW. Note continuous infractions of this rule will result in disqualification.
    5. Foul line and lob penalties are the same as for gutter balls.
    6. Cleared Gutters: Both gutters must be cleared of any pins or balls before the first ball is delivered in any frame. The penalty is the same as if the first ball is a foul.
    7. Deliberate Fouls:
      1. Any bowler who deliberately rolls two balls simultaneously will score a zero for the frame.
      2. Bowler abusing the equipment or premises shall be warned and if a second offense occurs, the bowler shall be removed from the league.
      3. Pinsetter in Motion: No ball shall be delivered before the setting machine has completed its cycle. Penalty shall be the same as GUTTER BALLS.
      4. Foot Fouls: In any case where an electric foul light unit becomes inoperative, the scorekeeper shall also act as the foul line judge.

3. Post-Game – Score Reporting, Spirit Points, Departure

Score Reporting:  Captains from each team are responsible for reporting or confirming game scores within 48 hours of the completion of the game.   Scores can be reported or confirmed via our website at www.fcssc.ca.

Spirit Points: Captains are also responsible for submitting a “Spirit” score for the opposing team each week.  This is done when the score is reported or confirmed on the FCSSC website.  Spirit points allow you to score your opponent based on your experience playing against them.  You can score them based on how fun they were to play against, did they show good sportsmanship, did they follow and know the rules, did they arrive on time etc.   All teams should shoot for PERFECT Spirit Points! 

Departure:  Each week after your game, it is important to leave the lanes in a timely manner.   Teams could be playing after you and will need to get their game started on time.   It is also possible that the facility could be closing upon the completion of your game and all staff and FCSSC members will need to depart the building at that time. 

Location

This fantastic league is back by popular demand and will take place at Fleetway 720 Proudfoot Lane.