1. Pre-Game – Spirit Points, Equipment, Game Time, Defaults, Fields
Play that is competitive, overly aggressive, rough and/or unsportsmanlike such as pushing, shoving, elbowing, shouldering, tripping, hacking, slashing, sliding, tackling, ball blasting, chirping, name calling, threats and intimidation, is prohibited and will not be tolerated by FCSSC. FCSSC IS FIRST-AND-FOREMOST-FOR-FUN. ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM THE GAME, THE LEAGUE, THE CLUB AND/OR ALL OF THE ABOVE. All players should go out of their way to avoid contact with other players and/or eliminate actions or behaviours that could jeopardize player safety. If accidental contact occurs it is expected that players will apologize for that contact, ensure everyone is alright and stop the game to seek appropriate help as required. THIS RULE SUPERSEDES ALL OTHERS!
Spirit Points: An integral part of all the sports that the Forest City Sport & Social Club offers. It is based on the primary focus of the FCSSC, which is sportsmanship and to have FUN...NOT on competitive and aggressive sport.
Equipment/Set-Up: FCSSC Game Coordinators will provide all Bowling equipment at the Bowling Lanes (Shoes, Balls, etc).
- Please arrive 15 minutes early so that you can get the proper equipment and start your games on time. Games are 1.5 hours in length, and a maximum of 2 games are to be played in that time.
- Teams are comprised of five (5) or six (6) players; however a team can play with a minimum of four (4) players.
- A default will occur if any team cannot field the minimum requirement of players by 15 minutes after the official start time. Captains may agree to waive the rules regarding minimum players, and should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
2. In Game – General Rules, Lingo, Scoring & Foul Rules
1. Teams will be assigned a lane by an FCSSC Game Coordinator.
2. Begin the game by determining the bowling order. Bowler #1, Bowler #2, etc. The order must stay the same for all games played that night. The order of the bowlers can be whatever you would like it to be and can change from week to week.
3. Each team will bowl in their respective lanes, and must have one person bowling at all times. It is important to keep the games moving or you will not fit in 2 games. As much as is possible, Bowlers #1 from each team should bowl at the same time, Bowlers #2, Bowlers, #3, etc. Once that pairing has bowled their frame, the next set of bowlers goes.
4. Substitute players are allowed during regular season play only (no subs during play-offs). All subs must sign the FCSSC waiver before playing.
- GAME (string): A game shall consist of ten frames (boxes) in each of which three balls shall be rolled, except when a player scores a strike or spare, called marks.
- STRIKE: A "strike" occurs when ten pins are downed with the first ball. To score a strike, the bowler receives ten plus the number of pins downed by the next two balls rolled by that bowler.
- SPARE: A "spare" occurs when ten pins are downed with the first two balls. To score a spare the bowler receives ten plus the number of pins downed by the next ball rolled by that bowler.
- NO MARK: When three balls are rolled, the bowler receives credit for the total number of pins knocked down in the frame.
Scoring in Bowling:
- Week 1 – What’s your Average? team total score is averaged
- Week 2 – You’re too good! highest score is thrown out and the remainder are averaged.
- Week 3 – We’ll get’em next week! lowest score is thrown out and the remainder are averaged.
- Week 4 – Guess who’s good! Team total is averaged and then 5 pts added for strikes thrown by 4 pre-determined players.
- Week 5 – Double Bagger! Team total is averaged and then 10 pts given for each time 2 players throw consecutive strikes (ie Colin throws strike, Kyla throws a strike)
- Week 6 – Turkey Dance! Team totals are averaged and then 100 pts are added for any player who throws 3 strikes in a row (A true “Turkey”)
- Bowlers must release the ball before the foul line.
- Foul Line Rule: A player in delivering the ball must not let his action cause him to slide over, step on or over the foul line, nor permit any part of his body or clothing to come in contact with the lanes, gutters, ball returns, division boards, walls, uprights or floors which are beyond the foul line, at any time after the ball passes over and beyond the foul line, nor until he shall have picked up a ball and completed his succeeding delivery, under penalty of foul. (See foul line and lob line penalty).
- Any object which falls from the pocket or person of a bowler shall not constitute a foul.
- Bowlers are not allowed beyond the foul line under any circumstances.
- When a bowler, while in possession of a ball accidentally fouls while taking a practice slide, the bowler will lose that ball. The penalty is the same as the foot foul rule.
- Lob line rule: Bowling is a game of rolling, not throwing balls. Any ball that does not, in its forward motion, touch the playing area before the lob line, shall be considered a lobbed ball and shall suffer the foul penalty. See FOUL LINE AND LOB LINE PENALTIES BELOW. Note continuous infractions of this rule will result in disqualification.
- Foul line and lob penalties are the same as for gutter balls.
- Cleared Gutters: Both gutters must be cleared of any pins or balls before the first ball is delivered in any frame. The penalty is the same as if the first ball is a foul.
- Deliberate Fouls:
- Any bowler who deliberately rolls two balls simultaneously will score a zero for the frame.
- Bowler abusing the equipment or premises shall be warned and if a second offense occurs, the bowler shall be removed from the league.
- Pinsetter in Motion: No ball shall be delivered before the setting machine has completed its cycle. Penalty shall be the same as GUTTER BALLS.
- Foot Fouls: In any case where an electric foul light unit becomes inoperative, the scorekeeper shall also act as the foul line judge.
3. Post-Game – Score Reporting, Spirit Points, Departure
Score Reporting: Captains from each team are responsible for reporting or confirming game scores within 48 hours of the completion of the game. Scores can be reported or confirmed via our website at www.fcssc.ca.
Spirit Points: Captains are also responsible for submitting a “Spirit” score for the opposing team each week. This is done when the score is reported or confirmed on the FCSSC website. Spirit points allow you to score your opponent based on your experience playing against them. You can score them based on how fun they were to play against, did they show good sportsmanship, did they follow and know the rules, did they arrive on time etc. All teams should shoot for PERFECT Spirit Points!
Departure: Each week after your game, it is important to leave the lanes in a timely manner. Teams could be playing after you and will need to get their game started on time. It is also possible that the facility could be closing upon the completion of your game and all staff and FCSSC members will need to depart the building at that time.
This striking league is back by popular demand and will take place at Fleetway located at 720 Proudfoot Lane.