Soccer Rules (6-on-6)
Click to read all SOCCER RULE MODIFICATIONS FOR PHASE 3
1. Pre-Game – Spirit Points, Equipment, Game Time, Defaults, Fields & Foul Weather
Play that is competitive, overly aggressive, rough and/or unsportsmanlike such as pushing, shoving, elbowing, shouldering, tripping, hacking, slashing, sliding, tackling, ball blasting, chirping, name calling, threats and intimidation, is prohibited and will not be tolerated by FCSSC. FCSSC IS FIRST-AND-FOREMOST-FOR-FUN. ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM THE GAME, THE LEAGUE, THE CLUB AND/OR ALL OF THE ABOVE. All players should go out of their way to avoid contact with other players and/or eliminate actions or behaviours that could jeopardize player safety. If accidental contact occurs it is expected that players will apologize for that contact, ensure everyone is alright and stop the game to seek appropriate help as required. This rule supersedes all others!
Spirit Points: An integral part of all the sports that the Forest City Sport & Social Club offers. It is based on the primary focus of the FCSSC, which is sportsmanship and to have FUN...NOT on competitive and aggressive sport.
Equipment/Set-Up: FCSSC Game Coordinators will provide soccer balls for each game. Teams are welcome to bring their own balls for warm-up and practice. In addition, FCSSC’s Game Coordinator will pace out the field so it is approximately 35 paces wide and 45 to 50 paces long (if space permits, we will set up larger fields). Nets are set up using the goal flags, measuring 3 full flag lengths apart. Game Coordinators will keep score when possible (ie. Only one game in the gym at a time). If the FCSSC Game Coordinator is unable to keep score, we ask that each team select a player to assist in keeping score. Each team should bring both light and dark coloured shirts to each and every game.
- Please arrive 15 minutes early to ensure your games start on time. Games are 1 hour and half (unless otherwise indicated ie. double headers) with a 5-minute half time taken midway through game.
- Please agree on one person to act as timekeeper. Teams are comprised of six (6) players with a minimum of two (2) of each gender on the field at all times. A default will occur if any team cannot field a squad by 15 minutes after the official start time. A team can play with a minimum of 5 people, as long as two (2) of the players are women and two (2) are men. Women may play any position on the field.
Foul Weather: In the event of severe weather (thunder and lightning storms) games should immediately be stopped and players should take cover away from open spaces. Wait 15 minutes; if the severe weather passes, continue play. If it does not and the game was in the first half, the game must be re-played. If it was in the 2nd half, then the score at that time of when the game is stopped will count as the final score.
2. In Game – General Rules, Off-Sides, Goalies, Slide Tackling, Scoring, Disputes & Playoffs
In general, standard soccer rules apply to all FCSSC games. Notable exceptions are listed below:
- Each half and after each goal starts with one team initiating play by making a forward pass from the centre of the field.
- If a ball is kicked out of bounds along the sidelines, a kick-in is awarded to the opposite team.
- If a ball is kicked out of bounds along the goal line by the offence, a goal kick is awarded to the defending team
- If a ball is kicked out of bounds along the goal line by the defense, a corner kick is awarded to the attacking team. Offensive players, please be in control of your bodies when going for balls on corner kicks. Crashing the goalie can result in a dangerous play.
- Substitutions should be made only when a stoppage in play has occurred i.e. no changing on the fly
- A handball infraction occurs when the ball hits a player's arm from the ELBOW down (as opposed to the shoulder). In addition players may use their arms to block the ball from hitting their groin area, and women can also use their arms to block the ball from hitting their chest. This rule will reduce the number of stoppages in play. Please don't abuse this rule.
- All free kicks are indirect. To score off an indirect kick, the ball must be touched by another player (offense or defense, but not the goalie).
- Defensive players cannot be within 8 feet of the ball when an indirect kick is being taken.
- The offending player should call their own infractions, however any players involved with the incident can also make a call.
- When a foul is called, play must stop as there is no "advantage" in FCSSC soccer.
- Teams may call a one (1) minute time-out per half if needed except in the last 10 minutes of play.
- Each team should bring both light and dark coloured shirts to each and every game.
- A game can end in a tie during the regular season. In the playoffs, a game that is tied at the end of regulation time is decided by a five-minute sudden death overtime period. If still tied, a shoot-out will commence. Teams should extend their nets to 4 full length goal posts for the shoot-out. This is for the safety of goalies as shooters are encouraged to aim the ball, rather then blast it as hard as they can. Also shots will be taken at a distance of 12 paces (approx. 25 feet).
- Each of the five players on the field takes one shot each
- Only the players on the field at the end of the game can participate and the goalie that finished the game remains the goalie for the shoot-out. After five shots, if still tied, teams continue taking single shots until one team has scored (and the other team does not). The order of shooters must be maintained.
- Metal cleats are not allowed.
Off-sides: There are NO off-sides in FCSSC soccer. However, a strategy of consistently "cherry-picking" is considered to be unsportsmanlike. No cherry-picking at any point during the game! Planting players in front of the net as a planned play is not allowed. If players are caught cherry picking, the ball will be turned over to the opposing team. There is no off-side in FCSSC soccer as the league is self-officiated and it would present too many challenges when making the call. Do not purposely stand off-side as this is not in the spirit of the league.
Goalies: Goalies can use their hands ONLY when they are within a "reasonable" distance from their goal (approx 10 foot semi-circle around the net). Due to the format of the field, there will not likely be a lined goal crease - please use your best judgment.
- A goalie CANNOT pick up a ball with his/her hands if the ball has been played back on purpose to the goalie by a player on his/her team. This includes all forms of passing and kick-ins. The only exceptions are if a player directs the ball back to their goalie with their head or if it deflects off a teammate - in this case the goalie CAN pick the ball up with his/her hands. A violation of this rule results in an indirect free kick for the other team at the spot where the goalie inappropriately used their hands.
- A goalie can "roam" as far from their goal as they want, but once outside of their "crease", the goalie CANNOT use their hands at any time.
- If a goalie makes a save by catching the ball with their hands, they can do one of three things; (a) throw the ball out, (b) kick the ball (out of their hands), or (c) put the ball down on the ground (at which point it becomes a live ball). Please note that if a goalie elects to put the ball on the ground, the goalie cannot choose to immediately pick the ball up again.
Slide Tackling: Even if contact is made with the ball first, slide tackling is not allowed under any circumstances (even if an opponent is not in the vicinity). No players (with the exception of the goalie) can slide to block a shot or pass at any time.
Scoring: To score a goal, the entire ball must pass through the flag posts at a height lower than the top of the flag. If the ball hits any part of the flag post and goes in, it is NOT A GOAL. This includes going off the goalie first then hitting a flag post. The flag posts include the entire length of the post AND the flag portion on the top of the post. (even if the ball only touches the flag portion and goes in, it is NOT A GOAL).
NOTE: If a team is up by 5 or more points after the first half, the losing team has the option to end the game with the current score and play for fun without counting goals made during the second half of the game.
- If an infraction is disputed, a kick-in from the sideline is awarded to the offensive team.
- If a goal is disputed, an indirect kick is awarded to the offensive team from where the original shot was taken.
- Games are 80 mins in length. A game that is tied at the end of regulation time is decided by a three-minute sudden death overtime period. If still tied, a shoot-out will commence; five of the players on the floor at the end of the game takes one shot each at a distance of ten paces. Only the players on the court at the end of the game can participate and the goalie that finished the game remains the goalie for the shoot-out. After five shots, if still tied, teams continue taking single shots until one team has scored (and the other team does not). The order of shooters must be maintained.
- No Ringers! To play on playoff nights players must have played a minimum of 2 regular season games (6-8 week season) or 3 regular season games (9-16 week season) for that team. For volleyball and dodgeball leagues, games = nights.
- A player is only allowed to play for one team in each playoff round. Players cannot sub in for another team during the same round, most particularly in a championship game. Exception: a player may sub for another team in the same league during the same play-off round IF the game is not a championship game (ie, title on the line) and the team needing a sub would default the game without the substitute player (resulting in both teams being unable to play).
3. Post-Game – Score Reporting, Spirit Points, Departure
Score Reporting: Captains from each team are responsible for reporting or confirming game scores within 48 hours of the completion of the game. Scores can be reported or confirmed via our website at www.fcssc.ca.
Spirit Points: Captains are also responsible for submitting a “Spirit” score for the opposing team each week. This is done when the score is reported or confirmed on the FCSSC website. Spirit points allow you to score your opponent based one your experience playing against them. You can score them based on how fun they were to play against, did they show good sportsmanship, did they follow and know the rules, did they arrive on time etc. All teams should shoot for PERFECT Spirit Points!
Departure: Each week after your game, it is important to leave the field in a timely manner. Teams could be playing after you and will need to get their game started on time. It is also possible that the facility could be closing upon the completion of your game and all staff and members will need to depart the building at that time.
Click here for a pdf version of the rules.
SUNDAYS: TBD. We're waiting for permit confirmation. Check back soon!
MONDAYS: Ted Early Park and Windermere Fields
TUESDAYS: Ted Early Park (under the lights come September)
WEDNESDAYS: Windermere Fields
THURSDAYS: Ted Early Park and Windermere Fields
***FCSSC reserves the right to change game locations when and as needed to accommodate demand, and/or to ensure that our play spaces meet FCSSC's standards for safety & suitability.***