3-on-3 Basketball Rules
1. Pre-Game – Spirit Points, Equipment, Game Time, Defaults, Fields
Play that is competitive, overly aggressive, rough and/or unsportsmanlike such as pushing, shoving, elbowing, shouldering, tripping, hacking, slashing, sliding, tackling, ball blasting, chirping, name calling, threats and intimidation, is prohibited and will not be tolerated by FCSSC. FCSSC IS FIRST-AND-FOREMOST-FOR-FUN. ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM THE GAME, THE LEAGUE, THE CLUB AND/OR ALL OF THE ABOVE. All players should go out of their way to avoid contact with other players and/or eliminate actions or behaviours that could jeopardize player safety. If accidental contact occurs it is expected that players will apologize for that contact, ensure everyone is alright, and stop the game to seek appropriate help as required. THIS RULE SUPERSEDES ALL OTHERS!
Spirit Points: An integral part of all the sports that the Forest City Sport & Social Club offers. It is based on the primary focus of the FCSSC, which is sportsmanship and to have FUN...NOT on competitive and aggressive sport.
Equipment/Set-Up: FCSSC Game Coordinators will provide basketballs for each game. Teams are welcome to bring their own balls for warm-up and practice. In addition, FCSSC’s Game Coordinator will keep score when possible (ie. Only one game on the court at a time). If the FCSSC Game Coordinator is unable to keep score, we ask that each team select a player to assist in keeping score. Each team is recommended to bring both light and dark coloured shirts to each and every game.
- Please arrive 15 minutes early so that you can start your games on time.
- Games are 55 minutes in length, with a 2 minute water/rest break at halftime.
- Teams are comprised of three (3) players. As this is an OPEN league format, and with gender rules softened for COVID, the traditional FCSSC CO-ED gender rule (ie.minimum of one (1) woman and one (1) man) is not applicable.
2. In Game – General Rules, Fouls, Dunking
- Games begin with one team shooting from the 3-point line in a "make it, take it" situation. (If you miss the shot, it is the other teams ball. If you make the shot, it is your ball to start).
- Defensive play can be man to man or zone defense.
- Each game will be to 21 points in a best 2 of 3 format for games. A team CAN win by only one point (ie. 21-20). If taken to a 3rd deciding game, the winner is the team that is leading when time expires at 55 minutes. If there is need of tie breaker and time has expired to play the third game. Select 3 shooters from each team to shoot free throws one at a time alternating teams. The team that made most free throws after 3 shots wins the tie breaker.
- Teams score by either regular one-point baskets within the three-point line, or by "two-point" shots taken from outside the three-point circle.
- On a defensive rebounds or steals, players must return the ball by dribble or pass across the three point line before a basket may be attempted. Once across the line, they do not have to pass the ball before shooting.
- After a basket, the team scored upon will put the ball in play by "checking" the ball at the top of the arc.
- Players may substitute after a made basketball or an out of bounds play.
- An out of bounds ball in favour of the attacking team, or a defensive foul results in the attacking team taking possession of the ball at the top of the arc. At this point, the ball must be “checked” in again by the defensive team before play can resume. Once the ball has been “checked” in, the offensive player can dribble the ball but must make a pass (S/he/they cannot score directly off the check-in). If an offensive player causes a foul, the defensive team takes the ball to the top of the arc and starts play by again "checking the ball".
- When the ball is 'tied up', and a jump-ball call is made, the team who is on defense will be awarded possession of the ball. No aggressive play ie. flagrant elbow swinging to obtain possession
- Teams may call a one (1) minute time-out per half, if needed, except in the final 10 minutes of play.
- "Three seconds in the key": If an offensive player is in the key for more than 3 seconds, the defensive player may warn the player. An offensive player can receive 2 warnings; after the 3rd warning an automatic turnover occurs. Please note that time starts when the ball is checked for that play. Counting should go as follows: “one one thousand, two one thousand, three one thousand.”
- The half court line is a dead ball or treated the same as "out of bounds" as there will be another game played on that other half.
- Players are responsible for calling their own fouls. Please don’t abuse this rule. If a foul call has not been made, the player who has been fouled can also make the foul call. Only one of the two players involved with an infraction can make a foul call.
- All standard basketball infractions are enforced (e.g. reaching-in, body contact of any kind, charging, etc).
- Purposely obstructing an opponent's vision by placing or waving a hand in his/her eyes is not allowed. This is a NCAA rule which will reduce the chances of eye injuries. Please keep a hand at least a foot away from someone's eyes.
- If a foul call is disputed and the two players cannot come to an agreement, the player who allegedly committed the foul will take a shot from the free-throw line. If it goes in, that team gains possession at the free-throw line (the basket does not count towards the final score). A missed basket results in the other team taking possession under their own hoop. Remember that games are timed, so it is not worth wasting time arguing over calls.
- During the last 10 minutes of a game (as announced by the designated timekeeper), if the offensive player with the ball is fouled (whether shooting or not), this person has the option of taking the ball at the top of the key (as usual) OR going to the line and shooting one foul shot. If the player elects to shoot a foul shot and it goes in, it is equivalent to one basket. The ball would then be turned over to the team that had originally committed the foul. If the foul shot does not go in, the ball is live. To avoid defensive players from killing time during the setup for the foul shot, the shooter can attempt the foul shot as soon as the rest of his team is in position for the foul shot (regardless of the position of the defensive players). The foul shooter has a maximum of 20 seconds to take the shot - do not delay the game by taking an unnecessary amount of time.
- Intentional fouls are not condoned by the league. This leads to an unsafe play and is not sportsmanlike and results in 1-point and the ball being awarded to the attacking team.
Dunking: If you can dunk, DO NOT HANG ON THE RIM! We are responsible for damages at all facilities. In general, not a lot of dunking goes on in our leagues, so please chose your opportunities with safety and sportsmanship as priorities.
3. Post-Game – Score Reporting, Spirit Points, Departure
Score Reporting: Captains from each team are responsible for reporting or confirming game scores within 48 hours of the completion of the game. Scores can be reported or confirmed via our website at www.fcssc.ca.
Spirit Points: Captains are also responsible for submitting a “Spirit” score for the opposing team each week. This is done when the score is reported or confirmed on the FCSSC website. Spirit points allow you to score your opponent based on your experience playing against them. You can score them based on how fun they were to play against - did they show good sportsmanship, did they follow and know the rules, did they arrive on time etc. All teams should shoot for PERFECT Spirit Points!
Departure: Each week after your game, it is important to leave the court in a timely manner. Teams could be playing after you and will need to get their game started on time.
Women's Basketball 3v3 with FCSSC will intends to take place at Centrebranch YMCA.
*FCSSC reserves the rights to re-assign league locations and times to match demand with availability.