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Lawn Games at the Lake *NEW*

The team at FCSSC is pumped to launch and bring members a chance to play some organized Lawn Games at the Lake during the 2020 Summer.
FCSSC has curated a selection of classic and modern backyard summer lawn games in a league format beside our beach volleyball courts at the Fanshawe Conservation Area.  Loads of fun for everyone and a great way to sharpen your skills for family bbq's or at the cottage. Open to all who want to try a new and cool experience this season.

  

SUMMER 2020 League Details:
REMEMBER: Registration Deadline for SUMMER 2020 leagues is MAY 24, 2020!  

Payment must be received in full by the deadline to secure a spot in the league/program of your choice! 
FCSSC offers 2 ways to play this new league: 
1) Register a full team (2 people). 
2) Register as an individual & we will place you on a team with another individual/friend.

 

What to Expect FCSSC is excited to offer Lawn Games at the Lake this season! No experience required to play in our new FUN Summer league.  We'll be happy to teach you what we know!
This league is governed by FCSSC’s unique Spirit Point System. The most fun & sportsmanlike teams have the greatest chance of winning the coveted Championship Prizes!

League Dates

WEDNESDAY

Starts: Wednesday, June 3, 2020
Ends: Wednesday, July 29, 2020
All scheduled games will be played on Wednesdays.*

*In the event that a regular season game must be rescheduled, we will announce the reschedule date as soon as one is confirmed. There is no pre-set rain date for this league.

Total Weeks

8 weeks

Game Times

Start times begin at 6:30pm and last until approx 7:30pm or sooner. All games are approx. 60 minutes. 

Price

Team: $150
Individual: $80

More Details

Classics like Cornhole and Ladderball as well as Spikeball and Crossnet! Click the SPORT INFO, RULES & LOCATION tabs (scroll up!) for many more details about this league/program, including equipment requirements and play spaces.

Kick Off Party Thursday, May 28, 2020 is the Season Kick Off Party. Details will be sent to all paid registrants once registration is closed. Mark your calendar! Please make sure to subscribe to FCSSC emails to ensure that you stay up to date on important league details.
Discount

PLAY MORE, SAVE MORE!
Save 10% off your 2nd sport, 20% off your 3rd sport, and 30% off your 4th registration this season.

Why not try one of these?
All Sorts of Social, Lawn Bowling or One Hit Wonders

Refunds
*NEW*

*Please review our updated refund policy here before completing your registration.*
Tournaments

Be sure to join FCSSC in supporting local charities by signing up to play in one of our upcoming tournaments:

10th Annual Rug Rat Backpack Beach Volleyball Tournament on Saturday, July 18, 2020

Get Social!  

FCSSC's Partner Pubs help bring the SOCIAL to the sport & social club experience! Check out the unique discounts and exclusive offers from each of our partners. The best post-game hangouts in town!

              

 

 

 

Pick & pay for the league of your choice by clicking on the appropriate link in the grid below. Secure your spot before it sells out!

IMPORTANT: All players must be 19 years or older to play with FCSSC, no exceptions.

Prices before taxes.  Registrations fully refundable BEFORE the registration deadline. Click to review FCSSC's REFUND POLICY.

**NOTICE**League schedules will be posted online on the Friday before your first game/activity. You must be logged in to to see them.

IS THE LEAGUE YOU WANT SOLD OUT?
Please send an email with your name, phone number, desired sport and if you are a full team or individual to info@fcssc.ca to get on the waiting list. We will contact you if/when a spot opens up.

Skill Level Sun Mon Tue Wed Thu Fri Sat
Open:
           

Prices before taxes

Sport Info

Spirit of the League

This league is all-welcome, all-for-fun. Competitive players are encouraged to choose a different league in which to play.

Please review FCSSC's Conduct Policy before registering.

League Format Each week, teams will play one game in 60 minutes against a different pre-determined opponent. Any time left after your game can be used for additional play/practice! All games are self-officated, though FCSSC staff will be on-site at all times to protect player safety, help with the rules, and pump up the fun factor.

Number of People

No gender minimum required for this league.

Recommended Roster Size

Teams of 2 players; Individuals will be paired with another registrant.

Equipment

FCSSC members are encouraged to wear comfortable clothing and bring sunglasses, a hat, sunscreen and a water bottle.

Age & Waivers All players MUST be 19 years of age or older, no exceptions.
All players MUST sign a waiver before playing, no exceptions. Signing the waiver on-line is super easy, just follow the steps during registration & checkout.

Rules

        Lawn Games Sport Rules      

1. Pre-Game – Spirit Points, Equipment, Game Time, Defaults, Fields

Play that is competitive, overly aggressive, rough and/or unsportsmanlike such as pushing, shoving, elbowing, shouldering, tripping, hacking, slashing, sliding, tackling, ball blasting, chirping, name calling, threats and intimidation, is prohibited and will not be tolerated by FCSSC.  FCSSC IS FIRST-AND-FOREMOST-FOR-FUN. ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM THE GAME, THE LEAGUE, THE CLUB AND/OR ALL OF THE ABOVE.  All players should go out of their way to avoid contact with other players and/or eliminate actions or behaviours that could jeopardize player safety.  If accidental contact occurs it is expected that players will apologize for that contact, ensure everyone is alright and stop the game to seek appropriate help as required.  THIS RULE SUPERSEDES ALL OTHERS!

Spirit Points: An integral part of all the sports that the Forest City Sport & Social Club offers. It is based on the primary focus of the FCSSC, which is sportsmanship and to have FUN...NOT on competitive and aggressive sport. 

Equipment/Set-Up: FCSSC Game Co-ordinators will provide equipment for each game and will set-up the net(s) for the game.  Teams are welcome to bring their own balls for warm-up and practice.  In addition, FCSSC’s Game co-ordinator will keep score when possible (ie. Only one game in the gym at a time).  If the FCSSC Game’s co-ordinator is unable to keep score, we ask that each team select a player to assist in keeping score.

Game Time/Default:

  • Please arrive 15 minutes early so that you can start your games on time.
  • Play as many games as you can in 55 minutes, keep track of your wins.
  • Games are rally-point scoring system; points can be won by the serving or receiving team.
  • Games are played to 15 points; but teams must win by two points (to a capped limit of 21)
  • A full team consists of 2 players, with no gender minimums
  • The minimum number of players required to avoid a default is: 1 player
  • A default will occur if any team cannot field a squad by 10 minutes after the official start time. The second game of the match will be defaulted 20 minutes after the official start time and the third and final game of the match will be defaulted 30 minutes after the official start time (e.g. a team that defaults the first game, can still play the second and third games, providing that enough players eventually arrive. Captains may agree to waive the rules regarding minimum people but this should be decided before the game starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!

Corn Hole:

General Rules:

  1. Decide who goes first then take turns throwing bags with your opponent.
  2. You throw one bag, then your opponent, then you, then your opponent, etc.
  3. Your feet may not go past the front edge of the board. If they do, a foul is called and you get pelted with cornhole bags.
  4. Also, a tossed bag may not touch the ground. If it hits the ground and bounces up on the board, remove it before any other bags are thrown.
  5. If its hanging off the board and touching the ground, remove that as well. When all 8 bags have been tossed to the other side, add up the score (see scoring below).
  6. If you earned the most points in that single round, your team will throw first in the next round.

Scoring:

  1. Scoring is simple. After all bags have been thrown, a bag remaining on the board is worth 1 point.
  2. A bag that went in the hole is worth 3 points. Add up how many points you earned and compare them to your opponents.
  3. Equal points cancel each other out so that only one team can score per round. For example, if you scored 5 points and your opponent scored 3, you will add 2 points to your overall score and your team will throw first in the next round.
  4. If you scored 6 points and your opponent scored 6 as well, there will be no points awarded and whoever threw first in the last round will throw first again.
  5. A game is won when a team reaches 21 points with a lead of 2 or more points. The team with the most wins after 55 minutes wins the match.

Helpful Tips:

  1. Keep in mind that if you’re right handed your throwing arm will be more in line with the opposing board when you’re on the left side of the board and vice-versa if you’re left-handed.
  2. Learn to toss the bag in different ways. A low, fast pitch will knock an opponents bag off the board. A high, lofty toss with some back spin will help you clear a barricade of bags without pushing your opponents into the hole. Spin your bag like a pancake and it will land gracefully on the board and slide right into the hole. The list goes on and on.

Essential Cornhole Terms:

  1. Woody, Boarder: A bag that ends up on the board.
  2. Cornhole, Holer, Corn in the Hole: A bag that ends up in the hole.
  3. Dos Cornhole’ : Throwing two bags in the hole.
  4. Holy Moly Triple Cornholy: Throwing 3 bags in the hole.
  5. The Great Cornholio: A person that throws 4 bags in the hole. All present are required to bow down in reverence to this cornholer.
  6. Get that corn outta my face!: A term used whenever you successfully counteract your opponent’s attempt to score. For example, when you put a bag in the hole immediately after your opponent does or when you successfully knock your opponent’s bag off the board.
  7. Corn On The Cob: When a player puts every bag on the board.
  8. Nothin’ But Corn: When a bag is tossed right through the hole without touching the board.

Spike Ball:

General Rules:

  1. All players except the receiver must begin the point at least 6 feet from the net.
  2. The receiver may stand at any desired distance
  3. Once the server strikes the ball, players may go anywhere they choose.
  4. Possession changes when the ball contacts the net.
  5. Each team has up to 3 touches per possession.
  6. Determine a serving order which alternates players from the two teams (e.g. Player 3 follows Player 1, etc.).
  7. To equalize sun and wind effects, rotate starting positions 90 degrees counter-clockwise every 5 points if desired.

Scoring:

  1. Spikeball is played using rally scoring; points can be won by the serving or receiving team.
  2. Games are typically played to 15, or 21.
  3. Games must be won by two points unless otherwise agreed upon or specified.
  4. The rally ends and a point is awarded when:
  5. The ball contacts the ground or otherwise isn't returned onto the net within 3 touches.
  6. The ball is hit directly into the rim at any time, unless it's the first serve.
  7. The ball bounces and falls back onto the net or rim.
  8. The ball clearly rolls across the net

Serving:

  1. If the receiving team wins the point, the next designated player serves according to the initial sequence. Otherwise, the server switches places with his/her partner and serves to the other receiving team member.
  2. The receiving team sets their position first. The server stands 180 degrees across the designated receiver--the only player allowed to field the serve.
  3. Serves may be struck with any amount of force; short serves are allowed.
  4. If a server serves two faults, the receiving team wins the point. Violation of ANY of the following rules is a fault:
  5. The server must toss the ball upward at least 4 inches.
  6. If the server tosses the ball, he/she must hit it. Dropping, catching, or swinging at and missing a toss all count as a fault.

Rallies:

  1. Touches must alternate between teammates. Consecutive touches by one player result in a loss of a point.
  2. The ball must be contacted cleanly, not caught, lifted, or thrown. Players may not hit the ball with two hands, even if placed together "volleyball style".
  3. Players may use any individual part of their body to hit the ball.
  4. After the serve, any unusual bounce (i.e. pocket) that does not contact the rim is legal and playable.
  5. A shot which lands on the net, rolls into the rim and then off the net (i.e. roll-up) is played as a pocket, not a direct rim hit.
  6. If teams cannot determine the legality of a hit, replay the point.

Infractions:

  1. Remember: Player safety is paramount
  2. Defending players must make an effort not to impede the offending team's possession or play on the ball.
  3. If an offender collides with a defender, or a defender's position prevents a makeable offensive play on the ball, the infracted player may call "hinder" to force a replay of the point.

Ladder Golf:

About: Four players play the game by alternating play each round. Teams self assign which colour they are for teh duration of the game (Red or Blue). Players simply alternate toss turns with teammates ie. Two players on opposite teams (Team 1A + Team 2A) would be on one side and the other 2 opposing players (Team 1B + Team 2B) would be at the other game ladder. To begin, side A would toss all bolas (3 red and 3 blue) and side B would toss them back.

Points: Points are determined by which step your bola wraps around. The top step is worth 3 points the middle step is worth 2 points and the bottom step is only worth 1 point. Players can score an optional bonus of 1 point by hanging all 3 bolas from the same step or by hanging a bola on all 3 (1-2-3) steps in one round. The highest amount of points available per player is 10. This is accomplished by hanging all 3 bolas on the top (3 point) step.

Scoring: After all teams on one side have tossed all their bolas, scoring is determined by the bolas that are still hanging from the steps. Players can knock-off bolas during the course of the game, in fact knocking-off other players bolas is encouraged and a good way to play defensively. Bolas that are knocked off during play do not count as points. Only bolas that are left hanging after all bolas on one side are tossed are counted as points.

How to play: ROCK PAPER SCISSORS (or a coin toss) can be used to decide which team will toss first. The first player on team A (A1) must toss all 3 bolas before the next player from team B (B1) is able to toss their bolas. Bolas can be tossed in anyway the player chooses, as long as they are tossed individually. The winner of the game (first to 21) earns the right to first toss in the next game (time permitting). Games are played to an exact point total of 21. In order to win the game, a team must be the only one to score exactly 21 points after the completion of a round. If player A2 scores 21, player B2 has a chance to force the tie with their final 3 tosses. If player A2 goes over the exact point total needed for their team to win, that player's points for that toss do not count.The second player (A1) for that team then has to wait for the opponent's (B2) next turn to finish before trying to score those final exact points to get the game win.

In the case of a tie at 21 (ie. A2 scores 21 and B2 has the hammer, they also score to finish with 21), teams will play as many overtime rounds as needed (beginning with players A1 and B1 throwing) until one team ends a complete side with more points than the opposing team.

Crossnet:

SETUP: Divide the playing square into 4 sub squares.

INITIAL SQUARE ASSIGNMENT: Teams pick a designate captain to flip a coin or rock paper scissors with the opponent's captain in order to choose who starts in squares #4 and #2. The losing team will enter squares #1 and #3.

GAMEPLAY: To start, player from #4 serves from outside their square diagnally to their teammate in #2, and from there on whoever mishandles/deads the ball is eliminated and shifts to the #1 square, while all other remaining players rotate clockwise. Players may only hit the ball once while in their square, unless blocked by an opponent, to which the player can defend/recover again.

SCORING: In order for a team to score a point, one of their players must be in square #4. Player in #4 scores a point for every mishandled ball by opposing players. If player from #4 mishandles/deads the ball, no point is earned and players rotate.

WINNER: Games are played to 11 (individual points) and must be won by 2pts. Games will be played for 50 minutes and whichever team has the most combined games won after 50 minutes - wins the match. If games are tied after 50 min, ie. 2 games to 2 games, then it is a race to 3 "combined" pts, with service beginning with the team who won the coin toss/RPS at the start of the match (ie. starting in square #4). 

Post-Game – Score Reporting, Spirit Points, Departure

Discrepancies: All games are self-refereed. Any disputes will be discussed amongst the two team captains. Please play honestly and call your own infractions (in the kitchen, net, etc). If a dispute cannot be settled the point should be re-served

Score Reporting:  Captains from each team are responsible for reporting or confirming game scores within 48 hours of the completion of the game.   Scores can be reported or confirmed via our website at www.fcssc.ca.

Spirit Points: Captains are also responsible for submitting a “Spirit” score for the opposing team each week.  This is done when the score is reported or confirmed on the FCSSC website.  Spirit points allow you to score your opponent based on your experience playing against them.  You can score them based on how fun they were to play against, did they show good sportsmanship, did they follow and know the rules, did they arrive on time etc.   All teams should shoot for PERFECT Spirit Points! 

Departure:  Each week after your game, it is important to leave the court in a timely manner.   Teams could be playing after you and will need to get their game started on time.   It is also possible that the facility could be closing upon the completion of your game and all staff and FCSSC members will need to depart the building at that time. 

Location

This league will play on grass beside the FCSSC Beach Volleyball Courts at Fanshawe Conservation Area (near the Safety Village).