SUMMER 2020 League Details:
FCSSC offers 2 ways to play this new league:
1) Register a full team (2 people).
2) Register as an individual & we will place you on a team with another individual/friend.
Pick & pay for the league of your choice by clicking on the appropriate link in the grid below. Secure your spot before it sells out! IMPORTANT: All players must be 19 years or older to play with FCSSC, no exceptions. Prices before taxes. Registrations fully refundable BEFORE the registration deadline. Click to review FCSSC's REFUND POLICY. **NOTICE**League schedules will be posted online on the Friday before your first game/activity. You must be logged in to to see them. IS THE LEAGUE YOU WANT SOLD OUT?
Please send an email with your name, phone number, desired sport and if you are a full team or individual to firstname.lastname@example.org to get on the waiting list. We will contact you if/when a spot opens up.
IMPORTANT: All players must be 19 years or older to play with FCSSC, no exceptions.
Prices before taxes
Play that is competitive, overly aggressive, rough and/or unsportsmanlike such as pushing, shoving, elbowing, shouldering, tripping, hacking, slashing, sliding, tackling, ball blasting, chirping, name calling, threats and intimidation, is prohibited and will not be tolerated by FCSSC. FCSSC IS FIRST-AND-FOREMOST-FOR-FUN. ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM THE GAME, THE LEAGUE, THE CLUB AND/OR ALL OF THE ABOVE. All players should go out of their way to avoid contact with other players and/or eliminate actions or behaviours that could jeopardize player safety. If accidental contact occurs it is expected that players will apologize for that contact, ensure everyone is alright and stop the game to seek appropriate help as required. THIS RULE SUPERSEDES ALL OTHERS!
Spirit Points: An integral part of all the sports that the Forest City Sport & Social Club offers. It is based on the primary focus of the FCSSC, which is sportsmanship and to have FUN...NOT on competitive and aggressive sport.
Equipment/Set-Up: FCSSC Game Co-ordinators will provide equipment for each game and will set-up the net(s) for the game. Teams are welcome to bring their own balls for warm-up and practice. In addition, FCSSC’s Game co-ordinator will keep score when possible (ie. Only one game in the gym at a time). If the FCSSC Game’s co-ordinator is unable to keep score, we ask that each team select a player to assist in keeping score.
Essential Cornhole Terms:
About: Four players play the game by alternating play each round. Teams self assign which colour they are for teh duration of the game (Red or Blue). Players simply alternate toss turns with teammates ie. Two players on opposite teams (Team 1A + Team 2A) would be on one side and the other 2 opposing players (Team 1B + Team 2B) would be at the other game ladder. To begin, side A would toss all bolas (3 red and 3 blue) and side B would toss them back.
Points: Points are determined by which step your bola wraps around. The top step is worth 3 points the middle step is worth 2 points and the bottom step is only worth 1 point. Players can score an optional bonus of 1 point by hanging all 3 bolas from the same step or by hanging a bola on all 3 (1-2-3) steps in one round. The highest amount of points available per player is 10. This is accomplished by hanging all 3 bolas on the top (3 point) step.
Scoring: After all teams on one side have tossed all their bolas, scoring is determined by the bolas that are still hanging from the steps. Players can knock-off bolas during the course of the game, in fact knocking-off other players bolas is encouraged and a good way to play defensively. Bolas that are knocked off during play do not count as points. Only bolas that are left hanging after all bolas on one side are tossed are counted as points.
How to play: ROCK PAPER SCISSORS (or a coin toss) can be used to decide which team will toss first. The first player on team A (A1) must toss all 3 bolas before the next player from team B (B1) is able to toss their bolas. Bolas can be tossed in anyway the player chooses, as long as they are tossed individually. The winner of the game (first to 21) earns the right to first toss in the next game (time permitting). Games are played to an exact point total of 21. In order to win the game, a team must be the only one to score exactly 21 points after the completion of a round. If player A2 scores 21, player B2 has a chance to force the tie with their final 3 tosses. If player A2 goes over the exact point total needed for their team to win, that player's points for that toss do not count.The second player (A1) for that team then has to wait for the opponent's (B2) next turn to finish before trying to score those final exact points to get the game win.
In the case of a tie at 21 (ie. A2 scores 21 and B2 has the hammer, they also score to finish with 21), teams will play as many overtime rounds as needed (beginning with players A1 and B1 throwing) until one team ends a complete side with more points than the opposing team.
SETUP: Divide the playing square into 4 sub squares.
INITIAL SQUARE ASSIGNMENT: Teams pick a designate captain to flip a coin or rock paper scissors with the opponent's captain in order to choose who starts in squares #4 and #2. The losing team will enter squares #1 and #3.
GAMEPLAY: To start, player from #4 serves from outside their square diagnally to their teammate in #2, and from there on whoever mishandles/deads the ball is eliminated and shifts to the #1 square, while all other remaining players rotate clockwise. Players may only hit the ball once while in their square, unless blocked by an opponent, to which the player can defend/recover again.
SCORING: In order for a team to score a point, one of their players must be in square #4. Player in #4 scores a point for every mishandled ball by opposing players. If player from #4 mishandles/deads the ball, no point is earned and players rotate.
WINNER: Games are played to 11 (individual points) and must be won by 2pts. Games will be played for 50 minutes and whichever team has the most combined games won after 50 minutes - wins the match. If games are tied after 50 min, ie. 2 games to 2 games, then it is a race to 3 "combined" pts, with service beginning with the team who won the coin toss/RPS at the start of the match (ie. starting in square #4).
Post-Game – Score Reporting, Spirit Points, Departure
Discrepancies: All games are self-refereed. Any disputes will be discussed amongst the two team captains. Please play honestly and call your own infractions (in the kitchen, net, etc). If a dispute cannot be settled the point should be re-served
Score Reporting: Captains from each team are responsible for reporting or confirming game scores within 48 hours of the completion of the game. Scores can be reported or confirmed via our website at www.fcssc.ca.
Spirit Points: Captains are also responsible for submitting a “Spirit” score for the opposing team each week. This is done when the score is reported or confirmed on the FCSSC website. Spirit points allow you to score your opponent based on your experience playing against them. You can score them based on how fun they were to play against, did they show good sportsmanship, did they follow and know the rules, did they arrive on time etc. All teams should shoot for PERFECT Spirit Points!
Departure: Each week after your game, it is important to leave the court in a timely manner. Teams could be playing after you and will need to get their game started on time. It is also possible that the facility could be closing upon the completion of your game and all staff and FCSSC members will need to depart the building at that time.
This league will play on grass beside the FCSSC Beach Volleyball Courts at Fanshawe Conservation Area (near the Safety Village).